Culture

Mid/Senior FX Artist (UE4)

We currently seek a Mid/Senior FX Artist (Unreal Engine 4) to join us onsite at our waterfront studio in Rhodes, Sydney.

Contract:    Fixed Term
Commence:  ASAP through to 18/12/2020
Onsite only
Current full working rights in Australia
No international or visa sponsorship available 


Key Responsibilities:

  • Develop complex particle and shader effects using Cascade or Niagara UE4.
  • Fluent in Blueprint
  • Create textures, models, and shaders to build out real-time effects using Photoshop and 3D packages (Houdini, 3Ds Max or Maya)
  • Create animated textures (flipbooks) using 2D & 3D packages (Substance Designer, Houdini, etc)
  • Solid understanding of creating procedural and simulated FX in 3D packages such as morphing meshes, pyro and fluids to be used for real-time FX
  • Work with other departments to achieve a specific effect

Requirements:

  • Strong artistic, technical and problem solving skills
  • Great technical knowledge and familiarity of game engines
  • Experience in Photoshop and 3D packages (Houdini, 3Ds Max or Maya)
  • Experience in UE4 real time FX systems Cascade or Niagara
  • Experience in programming complex behaviours using Blueprints UE4.
  • Experience in creating advanced dynamic shader FX in UE4.
  • Experience in creating non-real time fx like pyro and fluids using 3D packages (Houdini or others)
  • Ability to create assets from scratch (or using existing libraries) and match an established style.
  • Understanding of Animation
  • Excellent communication and organization skills. Ability to communicate effectively with people across multiple departments
  • Ability to work quickly and effectively to a dead-line.
  • Strong work ethic
  • Must be able to work within a team, independently, and take direction well
  • A flexible approach while maintaining consistently high standards

Desirable

  • Experience in Adobe CS
  • Experience in creating animated textures (flipbooks) using 2D and 3D packages for real-time FX.
  • Knowledge of Houdini FX and Houdini to UE4 workflows is preferable but not required

If you meet the above qualifications and would like to be part of the Plastic Wax story, please submit your application with link/s to your website/reel (please include a shot breakdown) in an email:

Please include: 

  • Your next available date
  • Commitment Length 
  • Current Location
  • Salary Expectation
  • Right to work in Australia/visa status and any relevant information
  • Where you were referred to this job post 

We will contact you if your application is shortlisted. 

No phone calls or agencies please 

2019 Winner AEAF – SILVER for Games Trailers

2019 Winner IGN Awards – Best Trailer of E3

2019 Winner PromaxGAMES Awards – GOLD

2019 Winner PromaxGAMES Awards – SILVER

2019 Finalist PromaxGAMES Awards

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