Job: Lead Assets Artist

We are currently seeking a seasoned Lead Assets Artist to work with us onsite in our waterfront studio in Rhodes, Sydney.

Contract:  Permanent Full Time
 Start ASAP
Full working Rights in Australia
Onsite Only


  • Work closely with the Director, Art Director and Production
  • Lead the Asset Team to develop high-quality 3D assets (environment, props, characters)
  • Produce high-quality assets suitable for production both technically and artistically
  • Manage the team of onsite and remote artists, keeping them on track and motivated
  • Produce comprehensive briefs for both remote and onsite artists
  • Support the team with any technical problem solving
  • Manage feedback and technical challenges
  • Liaise with production on task assignment and scheduling of the team
  • Interpreting and communicating the director’s feedback and vision to the team
  • Provide feedback on crew
  • Work with the production team and management

Job requirements:

  • 10+ yrs working on AAA+ video game cinematics and/or CG or VFX feature films and/or TV series work
  • Expert level of skill using Zbrush and 3DSMax is essential
  • Strong shading skills using Vray/3DSMax
  • Thorough knowledge of Mari, Mudbox, Marvelous Designer and/or Substance Painter and/or other 3D texturing software is essential
  • Knowledge of Ornatrix
  • Proven team leader with excellent communication and motivational skills
  • Strong people management/leadership and organisational skills
  • Set discipline and quality standards by leading by example and by regularly providing feedback to your team.
  • Ability to communicate with other departments and direct any artistic and/or technical changes
  • Mentor less experienced team members
  • A strong understanding of real-world materials is essential and must be demonstrated in your portfolio/reel
  • Ability to evaluate time requirements and possess problem-solving skills
  • Positive, pro-active and excellent communication skills
  • Maintain a calm and professional demeanour in a deadline focused work environment
  • Must have a killer portfolio/reel with accomplished examples of modelling, texturing and shading
  • Must speak fluent English
  • Ideally, you already have the right to work in Australia, however, we will consider exceptionally skilled applicants who are non-residents


  • Experience with Unreal Engine and creating models for In-engine use, etc
  • A traditional arts background with emphasis on sculpting and/or photo-realistic work

If you meet the above qualifications and are interested in being considered for the role, please apply by following this link and selecting Easy Apply on the relevant listing:

If you have issues applying via this method please email  your application to:

Please ensure you advise the following

  • your next available date
  • showreel/portfolio link/CV and Cover letter
  • salary expectation
  • commitment length
  • current location
  • right to work in Australia/Visa Status and any relevant information

We will contact you if your application is shortlisted.
No phone calls or agencies please 

2020 Winner AEAF- GOLD for Games Trailers

2019 Winner AEAF – SILVER for Games Trailers

2019 Winner IGN Awards – Best Trailer of E3

2019 Winner PromaxGAMES Awards – GOLD

2019 Winner PromaxGAMES Awards – SILVER

2019 Finalist PromaxGAMES Awards